Turns Out The Brawl Stars Loot System Is Actually More Addictive Than Roulette

The spin of a roulette wheel is pure theatre. The ball clatters, slows, and drops with a finality that can send a casino table into silence or chaos. It’s a neat, self-contained burst of tension and release — and then it’s over.
Brawl Stars doesn’t work like that. Its “spins” don’t sit on green felt under the gaze of a croupier. They happen in your hands, on your phone, in the middle of a bus ride or between bites of lunch. They’re quick, constant, and — in many ways — harder to put down.
Why a Mobile Game Can Out-Spin the Casino
Roulette offers a fixed, transparent gamble: a 1-in-37 chance (in European wheels) of hitting a specific number. You know the odds, and every spin costs you something tangible.
Brawl Stars is different. The loot system — whether it’s opening Brawl Boxes, Mega Boxes, or grabbing event rewards — runs on variable ratio reinforcement, the same schedule that keeps people pulling slot machine levers. You don’t get a guaranteed drop; you get a chance, calculated in probabilities most players never see.
But here’s the trick: in Brawl Stars, you can spin again almost immediately. Earn a few tokens, play a quick match, open another box. The downtime is short, the stakes feel lower, and the hope is constant.
The Layered Hook
What makes Brawl Stars’ loot system so potent isn’t just the drop rate — it’s the layered reward structure. You’re not just hoping for any win; you’re chasing:
- New Brawlers (which open up fresh playstyles)
- Star Powers and Gadgets (which give you an edge in matches)
- Exclusive Skins (status symbols in the player community)
This layering means even a “loss” can feel like progress. A few coins here, some Power Points there — all feed into the long-term goal. In roulette, a loss is just a loss. In Brawl Stars, a “loss” might be one step closer to unlocking your favourite character.
The Near-Miss Effect

Roulette players know the sting of a near-miss — when the ball stops one pocket short of your number. Psychologists call this loss disguised as almost-win, and it has a powerful effect on our brains.
Brawl Stars leverages the same principle, but more subtly. You might see duplicate items, or unlock something good but not quite what you were hoping for. Each near-miss is a promise: keep playing, and the next one could be the one.
The Expert Take
We spoke to Otto Bergstrom from Rouletteuk.co.uk, who has spent years analysing the psychology of casino games.
“Roulette has a rhythm,” Bergstrom explains. “There’s a pause between each spin, a moment to think about your bets. Mobile games like Brawl Stars remove that pause entirely. The next chance is instant, and that’s far more dangerous for habit formation. In a casino, you might make 50–60 spins an hour. In a game, you can hit that number in minutes.”
That difference in pacing, he says, is what makes loot systems potentially more gripping than traditional table games.
The Accessibility Factor
Casinos demand effort. You travel there, dress for it, buy in, sit down. Brawl Stars lives in your pocket. The game doesn’t need to coax you onto a gaming floor — it just waits for the moment you’re bored, tired, or in need of a little hit of excitement.
And unlike roulette, there’s no minimum bet in real money. The “cost” is often time, not cash… at least at first. Optional microtransactions turn time into currency, letting impatient players shortcut the grind. The result? The line between “just playing” and “spending to spin” can blur in a matter of days.
More Hooks, Less Reflection
In a casino, a losing streak is obvious. The chips in front of you dwindle until you can’t ignore the loss. In Brawl Stars, losses are disguised as progress, and the game funnels you toward the next spin before you’ve even processed the last one.
There’s no clatter of a ball, no pause while bets are called. The next “wheel” is always ready. And when you finally do get that legendary pull, it doesn’t just feel like a win — it changes how you play the game itself.
Why This Matters
For adults, roulette is (usually) a conscious choice — you walk into the casino knowing the rules and the odds. For younger audiences, games like Brawl Stars are often their first exposure to the psychology of chance-based rewards.
It’s not inherently bad. Randomness can make games exciting and unpredictable. But the mix of high-frequency spins, layered rewards, and near-misses means the experience can be more gripping — and potentially more habit-forming — than a casino wheel.
Understanding these mechanics doesn’t ruin the fun. It gives players a chance to recognise the hooks for what they are. And once you see the wheel, it’s a lot harder to spin without thinking.